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Cross Border Gaming #121: Blitzed!

Do you like hockey? Do you like women? Then you’re in luck, as Harold & Frank talk Rock Band Blitz, women players in NHL 2013, Sony FAIL, Squeenix FAIL, Best Buy FAIL, Rock Band Blitz, The Binding of Issac on consoles, PSASBR news, Rock Band Blitz, Resident Evil at Universal Japan, Steve Perlman out at OnLive, Rock Band Blitz, bubble gum, more of Frank at Fan Expo, Rock Band Blitz, & more. Also, Rock Band Blitz.

Download Now
[podcast]http://s93380653.onlinehome.us/CBG_Podcast/episodes/cbg121.mp3[/podcast]


On This Week’s Episode:

  •  Rumor has it: Wii U launching week of 11/18
  • Sony Screws up Vita PS1 launch
  • Best Buy Q2 profit down 90%
  • OnLive founder Steve Perlman out as CEO
  • Square Enix is a big tease
 Alternate show titles that didn’t make it:  “We’ll Sell Out”,  “That Sounds Like a Japanese Porno” “We Have Money. Give Us Game” “Send Hate Mail to feedback@crossbordergaming.com” “Harmonix, Pay Us”

Subscribe:

  • [iTunes] Subscribe to Cross Border Gaming in iTunes.
  • [Stitcher] Subscribe to us on Stitcher
  • [RSS] Add the Cross Border Gaming feed to your RSS aggregator.

Contact:

  • [Email] Have your questions, comments, and rants read on the air every episode.
  • [Twitter] Send a tweet to @CBGPodcast to have it read on the show.
  • [Facebook] Become a fan on Facebook to receive our latest shows and updates.

Hosts:

Harold (@usfhbomb) & Frank (@EMaster1980)

Audioboo: Hbomb (Harold),  E*Master (Frank)

Music:

Intro Song: The CBG Theme by E*Master
Played during the show: Various
Outro:  She by Jacob Korn

Original Article

    • #gaming
    • #video game
    • #games
    • #community
    • #that gamer hub
    • #tumblrize
    • #Best Buy
    • #FanExpo 2012
    • #Hamronix
    • #Microsoft
    • #Rock Band Blitz
    • #sleeping dogs
    • #Sony
    • #square enix
  • 9 months ago
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Impressions: Counter-Strike: Global Offensive (PC/XBLA/PSN)

In my gaming life, the original Counter-Strike had a number of firsts in my life. It was probably the inaugural first-person shooter that I’ve actually played, it was the first game that I had played online, and it was probably the first (and only) FPS game that I was ever good att. That however, was many years ago. I thought I had moved onto greener pastures after my long stint where playing what was, without Battlefield or Call of Duty, one of the biggest online games of all-time.

Then, long after the release of Counter-Strike: Source and accepting that the series would ride off into the sunset as one of gaming’s brightest moments, Valve said, “New Counter-Strike!”

Enter Counter-Strike: Global Offensive.

As the latest entry in the series, Global Offensive doesn’t include any changes to the game’s original formula; Something I’m okay with because it’s tried-and-tested forumla, which has stuck since its days as a Half-Life mod, still manages to stay in the top 10 as far as Steam activity is concerned. For those who have no idea, Global Offensive, as well as all the other entries in the Counter-Strike series, pits a terrorist and counter-terrorist force against each-other. Depending on the map, one team is attempting to fulfill an objective (ex. Terrorists that have to plant a bomb) while the opposing team is trying to prevent it. (ex. Counter-terrorists preventing terrorists from planting said bomb, or defusing it if it was already planted)  The team that fulfils their objective or eliminates the other team wins the round, and everything starts all over again. Maps typically have one of two sets of objectives: Detonation maps have two bomb sites where the Terrorist faction tries to plant and detonate a C4 explosive. Hostage maps contain four hostages that the CTs try to find and escort back to their spawn point. The emphasis on team-based strategy and skill makes it a unique experience that has become a staple in many e-sports competitions around the world.

This original gametype, dubbed “classic” mode in GO, has been redesigned for more competition-based aspects. In a standard match, two teams of five players or more battle it out under normal CS rules in a best 16-out-of-30 round format, which teams switching sides after 15 rounds. Also included is a “casual” ruleset, which contains shorter matches, no friendly fire, the ability to walk through your teammates, eliminates the need to buy body armor and starts two CT players per round with defuse kits. The latter ruleset gives an easier entry point for those starting out, compared to those players who have been playing for the last 13 years.

Classic mode still brings about a round of changes, though, include changes to each team’s arsenal. Weapons that had their names changed in the earlier games, such as the AK-47 and the dreaded AWP, are now represented by their real names. Other weapons, such as the M4A1 and the MP5, have been replaced with updated versions. (In this case, the M4A4 and the MP7.) Global Offensive also sports an offline mode where you can play any of the four game modes with bots. Though this isn’t the first time where bots have been included in a Counter-Strike game, (the not-so-well-known Condition Zero had them) GO adds the ability to take control of any remaining bots on your team if you die during a round. The only caveat to using this feature is that any money or kills you would have earned while controlling the bot stays with the bot, so this isn’t a second-chance to try to get yourself more money.

Global Offensive also brings around two new game modes. Arms Race is based completely on the popular GunGame mod used in previous games, as well as Call of Duty: Black Ops. Though players are still divided into teams, they compete as an individually as they try to progress, get a kill with every weapon and then win the game with the knife kill. Destruction mode are like classic’s destruction maps on a small scale. This fast-paced game mode has players earning higher weapons instead of buying them. If they get a kill one round, they will get a better weapon in the next round. If a player gets more than one kill in any given round then they will also earn a type of grenade that depends on how many they ended up killing that round.

Global Offensive so far has made a great impression on me, and I’m not alone as I’ve seen a number of veteran CS 1.6 players embrace this version of the game. GO plays and feels like it has for the past few years, though weapon switching seems to be a bit slower and the addition of a one-hit-kill one-use stun gun might cause for some controversy. Though its default game modes seem to be more structured than in previous games, the support is still there for mods, as well as custom maps and servers. The change isn’t all on the good side though, as classic mode saw a dramatic decrease in the number of available maps, ones that I hope we’ll get to see brought back in later on. The “find a server” option, still needs some refinement, as it also has a knack for finding and trying to connect to servers that are already full.

Counter-Strike: Global Offensive is a game that brings back a lot of memories; For me, memories of waiting for school to end so I can head across the street and play some CS with friends, and being able to lay waste to our opponents online. Surely, I’m nowhere near as good as I used to be (and I still wasn’t all that good) but in the first couple days of playing GO, all I’m reminded about is how much fun I had with this game in its 1.3 days in 2001. Is this the ultimate version of Counter-Strike? It’s really up for you to decide, but for me, this makes me want to rediscover the series.

Pros:

  • Retains play style present since Counter-Strike’s origins in 1999.
  • Added new game modes and weapons to keep things fresh.
  • Being able to play alone

Cons:

  • Lack of maps retained from previous games.
  • Matchmaking can use some work

Original Article

    • #gaming
    • #video game
    • #games
    • #community
    • #that gamer hub
    • #tumblrize
    • #counter-strike
    • #FPS
    • #global offensive
    • #half life
    • #multiplayer
    • #online
    • #shooter
    • #Source
    • #Steam
    • #valve
  • 9 months ago
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Impressions: Counter-Strike: Global Offensive (PC/XBLA/PSN)

In my gaming life, the original Counter-Strike had a number of firsts in my life. It was probably the inaugural first-person shooter that I’ve actually played, it was the first game that I had played online, and it was probably the first (and only) FPS game that I was ever good att. That however, was many years ago. I thought I had moved onto greener pastures after my long stint where playing what was, without Battlefield or Call of Duty, one of the biggest online games of all-time.

Then, long after the release of Counter-Strike: Source and accepting that the series would ride off into the sunset as one of gaming’s brightest moments, Valve said, “New Counter-Strike!”

Enter Counter-Strike: Global Offensive.

As the latest entry in the series, Global Offensive doesn’t include any changes to the game’s original formula; Something I’m okay with because it’s tried-and-tested forumla, which has stuck since its days as a Half-Life mod, still manages to stay in the top 10 as far as Steam activity is concerned. For those who have no idea, Global Offensive, as well as all the other entries in the Counter-Strike series, pits a terrorist and counter-terrorist force against each-other. Depending on the map, one team is attempting to fulfill an objective (ex. Terrorists that have to plant a bomb) while the opposing team is trying to prevent it. (ex. Counter-terrorists preventing terrorists from planting said bomb, or defusing it if it was already planted)  The team that fulfils their objective or eliminates the other team wins the round, and everything starts all over again. Maps typically have one of two sets of objectives: Detonation maps have two bomb sites where the Terrorist faction tries to plant and detonate a C4 explosive. Hostage maps contain four hostages that the CTs try to find and escort back to their spawn point. The emphasis on team-based strategy and skill makes it a unique experience that has become a staple in many e-sports competitions around the world.

This original gametype, dubbed “classic” mode in GO, has been redesigned for more competition-based aspects. In a standard match, two teams of five players or more battle it out under normal CS rules in a best 16-out-of-30 round format, which teams switching sides after 15 rounds. Also included is a “casual” ruleset, which contains shorter matches, no friendly fire, the ability to walk through your teammates, eliminates the need to buy body armor and starts two CT players per round with defuse kits. The latter ruleset gives an easier entry point for those starting out, compared to those players who have been playing for the last 13 years.

Classic mode still brings about a round of changes, though, include changes to each team’s arsenal. Weapons that had their names changed in the earlier games, such as the AK-47 and the dreaded AWP, are now represented by their real names. Other weapons, such as the M4A1 and the MP5, have been replaced with updated versions. (In this case, the M4A4 and the MP7.) Global Offensive also sports an offline mode where you can play any of the four game modes with bots. Though this isn’t the first time where bots have been included in a Counter-Strike game, (the not-so-well-known Condition Zero had them) GO adds the ability to take control of any remaining bots on your team if you die during a round. The only caveat to using this feature is that any money or kills you would have earned while controlling the bot stays with the bot, so this isn’t a second-chance to try to get yourself more money.

Global Offensive also brings around two new game modes. Arms Race is based completely on the popular GunGame mod used in previous games, as well as Call of Duty: Black Ops. Though players are still divided into teams, they compete as an individually as they try to progress, get a kill with every weapon and then win the game with the knife kill. Destruction mode are like classic’s destruction maps on a small scale. This fast-paced game mode has players earning higher weapons instead of buying them. If they get a kill one round, they will get a better weapon in the next round. If a player gets more than one kill in any given round then they will also earn a type of grenade that depends on how many they ended up killing that round.

Global Offensive so far has made a great impression on me, and I’m not alone as I’ve seen a number of veteran CS 1.6 players embrace this version of the game. GO plays and feels like it has for the past few years, though weapon switching seems to be a bit slower and the addition of a one-hit-kill one-use stun gun might cause for some controversy. Though its default game modes seem to be more structured than in previous games, the support is still there for mods, as well as custom maps and servers. The change isn’t all on the good side though, as classic mode saw a dramatic decrease in the number of available maps, ones that I hope we’ll get to see brought back in later on. The “find a server” option, still needs some refinement, as it also has a knack for finding and trying to connect to servers that are already full.

Counter-Strike: Global Offensive is a game that brings back a lot of memories; For me, memories of waiting for school to end so I can head across the street and play some CS with friends, and being able to lay waste to our opponents online. Surely, I’m nowhere near as good as I used to be (and I still wasn’t all that good) but in the first couple days of playing GO, all I’m reminded about is how much fun I had with this game in its 1.3 days in 2001. Is this the ultimate version of Counter-Strike? It’s really up for you to decide, but for me, this makes me want to rediscover the series.

Pros:

  • Retains play style present since Counter-Strike’s origins in 1999.
  • Added new game modes and weapons to keep things fresh.
  • Being able to play alone

Cons:

  • Lack of maps retained from previous games.
  • Matchmaking can use some work

Original Article

    • #gaming
    • #video game
    • #games
    • #community
    • #that gamer hub
    • #tumblrize
    • #counter-strike
    • #FPS
    • #global offensive
    • #half life
    • #multiplayer
    • #online
    • #shooter
    • #Source
    • #Steam
    • #valve
  • 9 months ago
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Cross Border Gaming #120: Live In My Face

Frank gets a 3DS XL and tries out a Wii U. Harold is counting down the days until Rock Band Blitz comes out. We also discuss ZombiU, Playstation All-stars Battle Royale, GoW: Ascension, the Wins and Losses of PopCap along with finding out that Killer Instinct 3 would be out if it wasn’t for Microsoft.  Plus Much more!

Download Now
[podcast]http://s93380653.onlinehome.us/CBG_Podcast/episodes/cbg120.mp3[/podcast]


On This Week’s Episode:

  • Hands on with WiiU + more from FanExpo 2012
  • The End of Nintendo Power (R.I.P.)
  • Plants Vs Zombies 2 Announced: PopCap celebrates as they lay off 50
  • Ex-Rare employe says they wanted to make KI3 but MS said “No”
  • Nintendo to announce Wii U pricing & release date
 Alternate show titles that didn’t make it:  “Face Riders”, “…and it doesn’t make your eyes bleed”, “Not the Big Balls “Wipeout”, “Maybe they’re making “Killer Instinct 3”, “, ”Somewhere Philip Wesley is Drooling”, “Genie Breasts”, “I Prefer Real Boobs” and “”Don’t F*** With LL Cool J”

Subscribe:

  • [iTunes] Subscribe to Cross Border Gaming in iTunes.
  • [Stitcher] Subscribe to us on Stitcher
  • [RSS] Add the Cross Border Gaming feed to your RSS aggregator.

Contact:

  • [Email] Have your questions, comments, and rants read on the air every episode.
  • [Twitter] Send a tweet to @CBGPodcast to have it read on the show.
  • [Facebook] Become a fan on Facebook to receive our latest shows and updates.

Hosts:

Harold (@usfhbomb) & Frank (@EMaster1980)

Audioboo: Hbomb (Harold),  E*Master (Frank)

Music:

Intro Song: The CBG Theme by E*Master
Played during the show: Various
Outro:

Original Article

    • #gaming
    • #video game
    • #games
    • #community
    • #that gamer hub
    • #tumblrize
    • #Ascension
    • #Assasins Creed 3
    • #FanExpo Canada
    • #god of war
    • #halo 4
    • #Playstation All Stars Batle Royale
    • #WiiU
    • #WiiU Pro Controller
    • #ZombiU
  • 9 months ago
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Sleeping Dogs | Review (PC)

If you’re sick of playing games in the same old settings doing the same old things, then you might want to pay attention to United Front Game’s Sleeping Dogs. The story follows an undercover cop named Wei Shen, who is your typical expert martial arts master that can fight twelve guys at once and win. His assignment involves infiltrating one of the Triad gangs, which he does fairly easily since he knows many of the guys in charge from his childhood. The setting is in exotic downtown Hong Kong, where you get to drive on the wrong side of the road (if you live in the U.S.)! The characters are memorable and entertaining, and the voice acting is top notch. Both the on foot and in vehicle controls are well done, and the extra bells and whistles (graphics-wise) for the PC version are a nice touch.

Although Sleeping Dogs is an open world game with a lot of content to explore, at its heart is a melee combat system that ties the whole game together. Every mission and almost every side quest involves hand-to-hand combat against a group of rival gangsters, and ultimately, this is what kept me playing. Don’t get me wrong, Sleeping Dogs has a lot of other great qualities that make it a worthwhile game to pick up, but melee combat is what it does so much better than any other open world game.
[jwplayer mediaid=”17088”]
As an example, there are side missions scattered across the city called drug busts. They involve going to a gang hangout, hacking the camera, and then going all the way back to your apartment to bust a drug dealer. Initially, this sounds like an awful and boring part of the game that you might just want to skip. But at each location, you have to clear out the gang members with your legendary martial arts prowess. Thus, what was once a useless side mission becomes an awesome fight scene that might as well have come straight from a kung fu movie!

At first glance, the melee combat is pretty simple. Hit a button to attack, and hit it a bunch of times to attack more. You can hold the attack button down to do a heavy attack, and Wei will do something awesome depending on how many times you hit the attack button before holding it down. This is how the combat becomes more interesting. Different enemies have different weaknesses. Some may be more vulnerable to a roundhouse kick, while others require a swift knee to the groin (that never gets old!). Wei can also grapple enemies, and this opens up great opportunities to immediately take an enemy out of the fight. My absolute favorite part of the melee combat is the environmental takedowns. When Wei has an opponent grappled, certain objects in the environment flash red, which means they can be used to kill the enemy. These takedowns range from fairly mild (stuffing a guy into a dumpster) to horrifically violent (impaling a guy on a giant hook hanging from the ceiling).

The most intriguing thing about the melee is how grounded Wei’s fighting style is. Yes, he is a master of countering enemy attacks and impaling people on swordfish, but it’s fairly believable. He can’t magically leap across the room from one enemy to another, and if he misses an enemy or does a bad counter, it leaves him vulnerable. And believe me, enemies will take advantage of that. These guys may be slightly terrified of Wei, but they’ll do their best to keep him off balance (less so if you choose the easy difficulty).

Although the melee combat is one of the best implementations I’ve seen, the gunplay falls well short of the mark. Aiming feels sluggish when trying to sweep the crosshairs across the screen but twitchy when trying to dial in on an enemy. You do get some help with slow motion, which can kick in when Wei vaults over a wall or falls over a tall ledge. This does help to get shots in before the enemies, but it only lasts long enough to squeeze rounds into two or three guys. Fortunately, I have no interest in shooting enemies when I can roundhouse kick them in the face, so this doesn’t bother me all that much.

But what would an open world be with lots of vehicles to drive? You might expect Sleeping Dogs to have the same driving mechanics of similar open world games, but it doesn’t. See, United Front Games developed ModNation Racers a few years back, so they’re no strangers to driving games. This experience shows in Sleeping Dogs. Each type of vehicle handles exactly how you’d expect to. Motorcycles can’t go careening around turns and somehow manage to stay upright the whole time, and cars can’t just turn on a dime. Although Sleeping Dogs is not by any stretch of the imagination a driving simulator, it manages to feel better than a simple arcade driving game. There is one caveat to this, though. In an effort to make car chases more manageable and exciting, Wei can somehow quickly move his car sideways to ram other vehicles. Sure, it’s not even remotely realistic, but it’s a pretty efficient method of taking out the cops that are giving you a hard time.

If you don’t get enough driving through the missions, there are also races scattered around the map. They’re a nice diversion if you want to do something other than beat the crap out of thugs, and they even tie in to the main storyline (kind of). Other side diversions include the drug busts I mentioned earlier, collecting briefcases stashed all around the city, and finding health shrines that increase Wei’s maximum health (what else would you expect from a health shrine?). Ultimately, though, what keeps you coming back is the story.

United Front has weaved an awesome tale that feels like you’re playing through a martial arts movie. All of the characters are integral to the story, and they all seem believable. The voice acting is key in making this happen. Actors like Will Yun Lee and Tom Wilkinson bring wonderful performances to the cut scenes, and really make the story come together. If you’re bored with side missions like drug busts and racing, you’ll still want to stick around to see the story through. Trust me, it’s worth it. It’s not very often a game comes along that can weave a story together this well.

To make things even more interesting, over the course of the game, Wei gains access to various upgrades for his combat skills. By finding statues scattered across the city, he unlocks exciting new melee moves, and by completing missions and side quests, he unlocks various upgrades in the Triad and Cop skill trees. If that wasn’t enough, he also has a Face meter, which is basically a measure of his reputation. Wei gains Face by helping citizens with their problems (although it doesn’t always go that well). Each time you fill the Face meter, a new perk is unlocked. This is just a little extra motivation to go and do some of the content off the beaten path, and it is well worth the effort.

As with Darksiders 2, I decided to get the PC version of Sleeping Dogs because it was $45 on Steam. This, however, is more than just a simple port. PC gamers will be pleased to know that all the graphics options you expect are available, and there’s even an HD texture pack that is free to download on Steam. The game looks and runs absolutely wonderful, and has full controller support (even the correct button prompts for the 360 controller) if you’d rather sit back on the couch and play on a TV. August is normally a time when not much is being released, so I fully recommend grabbing this title. United Front Games did an excellent job with this, and I know that I’ll be playing through a second time.

Original Article

    • #gaming
    • #video game
    • #games
    • #community
    • #that gamer hub
    • #tumblrize
    • #martial arts
    • #open world
    • #pc review
    • #sleeping dogs
    • #undercover
    • #united front games
    • #wei shen
  • 9 months ago
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Buyer’s Guide to Video Games (UK)

Buying our beloved video games is quite a chore and a chore for sitting on our behinds isn’t always the best thing in the world. Of course, most of you probably have your places sorted; whether it’s digital or physical.

Obviously, we’ll start with Steam. If you aren’t using Steam for your PC needs (and if you aren’t, who are you and may I put you in a museum?), you’re doing PC gaming wrong. Oodles of deals, a comprehensive catalogue of new and older games and some of the best communities going to boot, Steam is basically your number one priority when it comes to gaming on the ol’ keyboard and mouse.

Of course, Steam doesn’t always host every game from PC’s past, which is where Good Old Games comes into play. Completely DRM free and very similar to Steam when it comes to deals, GoG is fantastic. It also helps that you can log in anywhere without the need for a client and with those particular games that require DOS, you’ll find no hassle with the included DOSBox.

I still regularly play my Wii, as weird as it sounds. But games like Xenoblade, The Last Story and a couple other oddballs (Monster Hunter Tri and Animal Crossing), plus my slew of Gamecube games, keep drawing me back in. Though with so much playtime behind it, my launch Wii’s disk drive eventually came to sputtering halt and in turn, ate my copy of Mario Kart Double Dash!! So, off on a retail adventure to find the cheapest and easiest to get Wii console.

Now, a small note, this was in 2010, some models of Wii consoles do not support Gamecube games anymore. Also prices have now gone down spectacularly since 2010 too.

If you’re in the UK, the obvious places you can check are Play.com and Amazon.co.uk, both being very reliable and all around great services and of course, Amazon also applies to the US and the rest of the world, with it seemingly better over in the US than in the UK. There’s also typical brick and mortar stores (GAME and Gamestation) which also have online stores, but their prices vary. In the end I settled with getting a Nintendo Wii from Argos, for the sheer fact I didn’t have to wait for it to be delivered and only had to hop on a bus to go pick up my order. While you’re at it, visit Argos for Wii games as well.

Xbox 360s and PS3s have really come down in price here in the UK in recent months, but seem to have halted about the £200 mark, with most major online retailers even including an extra controller or game with this price or a slight increase. (I got my new slim Xbox for £300 with Battlefield 3 and a year of Xbox Live from Amazon) Some smaller stores I’ve found to have been selling pre-owned consoles (though not the best choice, are great if you’re running on a budget), as well as relatively cheap games. While their newer stock is priced as usual, heading into or snooping around their online store, Grainger Games have some fantastic deals. Older or slightly outdated 360 and PS3 games (this can range from 2005/06 to a couple months ago) are priced almost as if they’re being priced according to the quality and age of the game. I’ve seen on more than one occasion, Fallout New Vegas GOTY Edition for about £10.
Physical stores aren’t what they used to be and especially with GAME and Gamestation unfortunately handicapped majorly earlier this year, stores that do an all around sort of thing like CEX have suddenly become much more appealing, though only supply used games. Usually quite cheap, their online store is usually based off of what the physical places actually have in stock.

Our very own Cross Border Gaming would pretty much tell you that if you want to find the best deals, you should head over to CheapyD’s Cheap Ass (Arse) Gamer, which pulls in all the prices from various stores and online fronts, places them together and constantly updates with new deals that the community or CAG themselves have found.

So that’s my knowledge of what to do when you’re in the mood to buy games, especially if you’re from the UK. There are plenty other places, like ShopTo.net and TheHut, but you’ll have to hunt them down yourselves. Seriously, the places you can buy games from and the various things they all offer, can often be quite overbearing.

Written by Joel Loynds

Original Article

    • #gaming
    • #video game
    • #games
    • #community
    • #that gamer hub
    • #tumblrize
    • #argos
    • #buying
    • #guide
    • #Wii
  • 10 months ago
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Darksiders 2 | Review (PC)

If you’ve played through even a small part of Darksiders, you’ll know what I mean when I say that it’s not a game you play for the story. Even after playing through the original game three times, I’m still not entirely sure about what happened. What I am sure of, though, is how awesome it is to play as a badass horseman, and that’s why Darksiders 2 is such a fun and addictive game. The core gameplay of running through dungeons and killing lots of monsters is still there, but so much more has been added to the experience. Between the new leveling system, the loot that drops from enemies, and the new “Possessed” weapons (more on that later!), this sequel isn’t just reiterating the formula from the original; it’s taking that formula to a whole new level.

Before I get into details, here’s a quick overview of my review:

WHAT I LIKED:

-          The combat system

-          Loot!

-          Leveling up and choosing perks

-          The Crucible arena mode

-          Death’s personality

WHAT I DIDN’T LIKE

-          Limited graphics options on PC

-          Slow start, even on Apocalyptic Mode (not challenging at all for the first several hours)

-          Large open areas with almost nothing to do in them

DO I RECOMMEND IT?

Only if you’ve played the first Darksiders and enjoyed the combat, or you don’t care much for a story and just want to kill cool enemies.

The story has moved the focus over to a new horseman, Death, who is on a quest to help prove his brother War’s innocence. That’s all the detail I’m going to give, since the storyline isn’t exactly the easiest thing to explain. Go play the first Darksiders if you’re really curious. While the sequel has added loads of new characters, it also retained some familiar faces (like Vulgrim, your friendly neighborhood demon merchant).  The character with the best dialog, though, is Death himself. Although he’s not exactly a comedian, his dark sense of humor shows in many of the conversations.

For me, the main draw of Darksiders 2 is the combat. The system is fluid and easy to learn, but difficult to master to the point where you hardly take any damage from enemies. Death’s light and heavy attacks are a huge improvement from War’s fighting style in the first game. Each type of weapon has a slightly different feel to it, and learning what situations to use each weapon in is the only way to survive the increasingly difficult fights. Every enemy requires a different strategy to defeat it. The challenge in Darksiders 2 comes when the game begins to throw multiple enemy types at you at the same time. My favorite battles, though, are the boss fights, when Death is up against huge enemies along with hordes of smaller enemies. Many times your standard attacks won’t do any damage to a boss, so you’ll have to figure out other strategies instead.

Since I’ve played through the first Darksiders multiple times, I figured I’d go ahead and start the sequel in Apocalyptic Mode (the hardest difficulty available when you play the game for the first time). I was expecting a good challenge right from the start, but I was sorely disappointed. The first couple hours I played, I wasn’t challenged in one single fight. Instead, I found myself running through large, open areas with a few weak enemies scattered around. To get to the dungeons (and the action!), I had to trek through these boring areas that didn’t have much to offer. I felt obligated to kill the enemies I saw, if only to level up Death faster, but it was not even remotely fun.

That’s not to say that leveling up in and of itself isn’t fun. On the contrary, the leveling system in Darksiders 2 is simple and rewarding. Each increase in level comes with a skill point to spend on one of Death’s many skills. There are only two main classes of skills to choose from (Harbinger and Necromancer), but they’re fleshed out with enough different abilities that make choosing where to spend that point very difficult. Death’s various skills are a welcome addition to the already well designed combat. After all, who doesn’t want to summon minions from the grave or a flock of crows to fight for him? And just in case you make a mistake, Vulgrim the demon is around to allow you to reset all of your perks (for a price).

Death isn’t the only one who can level up in Darksiders 2, though. As you progress through the game, the loot dropped by enemies becomes more and more powerful, and you may be lucky enough to come across a rare possessed weapon. Besides being substantially better than the rest of the weapons you’ve been using, they can also be improved by feeding other pieces of equipment to the possessed weapon. After you sacrifice a certain number of items, the weapon will level up, and just as you choose new abilities for Death, so you can choose new abilities for your weapon. With all these customization options, it’s easy to outfit Death with the equipment and skills that suit your play style.

But let’s say you’re getting bored with the storyline. Maybe it’s not challenging enough, or perhaps it just doesn’t have enough combat. After all, the combat is my favorite part of the game. Darksiders 2 has added a new arena challenge mode called The Crucible. If you get tired of running around large, open tracts of land with only a few enemies, then fast travel on over to The Crucible, where wave after wave of tough enemy combatants await your scythes. On Apocalyptic Mode, the enemies start out hard and quickly become insanely strong. By progressing through the main story, you can unlock more waves (there are 100 total). And after defeating all 100 waves in one sitting, a special surprise awaits you! And no, I’m not putting any spoilers in here. You’ll just have to go look it up on Youtube if you can’t wait to find out what (or who) it is.

As for bugs, I’ve only come across one minor glitch in my playthrough. When I was attacking an enemy, I knocked him back over an edge. Instead of tumbling to his death, he rolled onto an invisible platform, got back up, and promptly got stuck in some sort of invisible wall. Other than that, gameplay has been smooth and hiccup free. The graphics aren’t much of an improvement over the original, but I like the art style. It is, however, very much lacking in the graphic options for PC. There are settings for V-sync and resolution, but that’s all you get. But the only reason I didn’t get this on console is because I paid only $45 on PC (vs $60 for the equivalent console versions). I’ve also heard of screen tearing issues on both consoles and PC, but I have yet to experience that.

All in all, not everyone is going to enjoy a game like this. It doesn’t bring anything new to the table, but it successfully takes bits and pieces from other games and puts them together into an enjoyable package. If you loved the first Darksiders, go out and buy this, you’ll love it too. If you want a good hack n’ slash game with loads of exciting enemies to fight, get it. If you want an engaging story that makes sense, then you should probably look elsewhere.  Darksiders 2 is all about Death.

Original Article

    • #gaming
    • #video game
    • #games
    • #community
    • #that gamer hub
    • #tumblrize
    • #Darksiders
    • #darksiders 2
    • #death
  • 10 months ago
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Cross Border Gaming #119: …and Hitman Loves You Too

Harold & Frank talk about Ouya, setlists for Just Dance 4 & Rock Band Blitz, legal woes for Activision & Zynga, Alf, Jack Black, Guile hooks up with Cammy (sort of), Spongebob in GTA 4, Sony makes a bunch of announcements at GamesCom, & more.

Download Now
[podcast]http://s93380653.onlinehome.us/CBG_Podcast/episodes/cbg119.mp3[/podcast]


On This Week’s Episode:

  • Hey!  Sony was at Gamescon?
  • PSAS:BR delayed
  • Final Fantasy III heading to Ouya
  • Take Two Investors: “Where’s our Effing GTA V?!”
  • Zynga execs & investors facing insider trading lawsuit
 Alternate show titles that didn’t make it:  “How Does That Even Work?, ” No, I Kicked Them In the Ass”, ” Spongebob or Batman”

Subscribe:

  • [iTunes] Subscribe to Cross Border Gaming in iTunes.
  • [Stitcher] Subscribe to us on Stitcher
  • [RSS] Add the Cross Border Gaming feed to your RSS aggregator.

Contact:

  • [Email] Have your questions, comments, and rants read on the air every episode.
  • [Twitter] Send a tweet to @CBGPodcast to have it read on the show.
  • [Facebook] Become a fan on Facebook to receive our latest shows and updates.

Hosts:

Harold (@usfhbomb) & Frank (@EMaster1980) with Special Guest Aaron (@ind1fference)

Audioboo: Hbomb (Harold),  E*Master (Frank)

Music:

Intro Song: The CBG Theme by E*Master
Played during the show: Various
Outro:   Pitfall TV Commercial Featuring a young Jack Black!

Original Article

    • #gaming
    • #video game
    • #games
    • #community
    • #that gamer hub
    • #tumblrize
  • 10 months ago
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The Walking Dead - Episode 1 | Review (iOS)

When I got the opportunity to review The Walking Dead - Episode 1 on the iOS platform, I have to admit I wasn’t overly excited. I was worried that playing a game that was made for the PC and consoles wasn’t going to be a very good leap over to iOS platforms. But I am happy to report that I was dead wrong. Aside from a few hiccups here and there, The Walking Dead - Episode 1 is one of the best games available for iOS.

If you’re not familiar with The Walking Dead, you are either living under a rock, or you just don’t care about entertainment. The game closely follows the comic series and gives the user the opportunity to make deciding choices throughout the game. These choices ultimately will decide your fate, and others throughout the course of the game. If you’ve played the Back To The Future games, then you’ll be pretty familiar with these action sequences in the game. Decisions on situations and items can be made with just a tap of your iPad or iPhone’s screen. TellTale Games states that these decisions are remembered throughout all five episodes so you have to make your decision wisely. Seems easy, but when you’re under the stress of a zombie coming at you, or any other kind of life making decision, you only have a few moments to make your decision. This truly makes the game more “human” as it makes you think what you, yourself would do in a situation like this. It’s like prep for the zombie apocalypse.

[jwplayer mediaid=”16997”]

What really stands out in The Walking Dead - Episode 1 is the storyline. As soon as you begin your game with Lee, you are hooked with his character, his interactions with characters such as Clementine a young first grade girl who is as smart as they come, and of course life and death situations around every faucet of the game. It really keeps you on the edge of your seat throughout. You really get engaged with Lee’s character, the relationships he encounters, and the overall storyline of the game. It also helps that the voice acting is superb. This helps make the characters more real, and life-like.

The artwork in The Walking Dead - Episode 1 is superb as well. Playing through the game is like a gigantic comic book. It’s really well done. Performance aside from a few frames clipping here and there transitioning between load sequences, is nicely done as well. You’ll find yourself playing this game and forget that it is a game, and not the television show or series. It’s that well done. The combination of the voice acting, animation/artwork, and the gameplay really give this game the over the top feel that it needs.

[caption id=”attachment_16994” align=”aligncenter” width=”300” caption=”Choose your responses wisely…”][/caption]

Although the first episode is rather short (I finished in about 2 or 3 hours) it made me thirsty for more and I can’t wait to play the second episode. But with that said, the game as a whole has a ton of replay value. Because your decisions are remembered throughout the game, you can  feel free to start over with a new save and make the choices you didn’t want to make, or intended to make the second playthrough. The slightest answer or move can change the entire course of the game. With that in mind I’m sure I’ll have plenty of decisions to make within the game before the next episode comes out.

[caption id=”attachment_16995” align=”alignright” width=”300” caption=”Kill, or be killed..”][/caption]

The Walking Dead - Episode 1 is a really great game. It’s ported over nearly flawlessly for the iOS and will help those casual gamers that don’t have a console get tied into the series just as well. It has it’s limitations with some clipping every once in awhile and moving around can get just a little tricky without an analog stick and controller, but these limitations don’t stop the game from being great. I enjoyed this game very much, and I cannot wait until Episode 2 is released for iOS so I can continue my story to see what zombie lies around the corner. The Walking Dead - Episode 1 is available on iOS now for $4.99 and is of course available as well on XBLA, PC, and PSN. Episodes 1 & 2 are already available on consoles and PC, and of course to be followed on iOS.

Original Article

    • #gaming
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    • #that gamer hub
    • #tumblrize
    • #Back to the Future: The Game
    • #brains
    • #telltale
    • #telltale games
    • #the walking dead
    • #walking dead
    • #zoombies
  • 10 months ago
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Cross Border Gaming #118: Like LJN!

Harold & Frank are joined by Aaron of GameEnthus, as they talk E3 staying in LA, Final Fantasy XIV (yes, it is still a thing), PC gaming (yes, that is also a thing), Umbrella umbrellas, Playstation All-Stars leaks, Zynga under investigation, a special edition of You Don’t Know Jack, Best Buy sales, Robin Sparkles, The Wreckateer, Wario Land (it’s about damn time!) & more. We also discuss whether or not games are as good as they used to be.

Download Now
[podcast]http://s93380653.onlinehome.us/CBG_Podcast/episodes/cbg118.mp3[/podcast]


On This Week’s Episode:

  • Zynga getting into real money gambling in 2013
  • PSASBR roster & stages leak
  • Gabe Newell proclaims that Windows 8 is “a catastrophe”
  • Microsoft wants to make a Wii Music Like game for Kinect (please don’t)
  • Oh Look, Harold got his Wario Land

Alternate show titles that didn’t make it:  “There’s Your F***ing Wario Land”, “This Time, It’s For Money”, “Umbrella for Nerds”


Subscribe:

  • [iTunes] Subscribe to Cross Border Gaming in iTunes.
  • [Stitcher] Subscribe to us on Stitcher
  • [RSS] Add the Cross Border Gaming feed to your RSS aggregator.

Contact:

  • [Email] Have your questions, comments, and rants read on the air every episode.
  • [Twitter] Send a tweet to @CBGPodcast to have it read on the show.
  • [Facebook] Become a fan on Facebook to receive our latest shows and updates.

Hosts:

Harold (@usfhbomb) & Frank (@EMaster1980) with Special Guest Aaron (@ind1fference)

Audioboo: Hbomb (Harold),  E*Master (Frank)

Music:

Intro Song: The CBG Theme by E*Master
Played during the show: Various
Outro:   It Is Such a Good Night - Charlie Steinmann Orchestra

Original Article

    • #gaming
    • #video game
    • #games
    • #community
    • #that gamer hub
    • #tumblrize
    • #Final Fantasy
    • #LJN
    • #PC
    • #PS3
    • #Wii
    • #XBOX
  • 10 months ago
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