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Cross Border Gaming #118: Like LJN!

Harold & Frank are joined by Aaron of GameEnthus, as they talk E3 staying in LA, Final Fantasy XIV (yes, it is still a thing), PC gaming (yes, that is also a thing), Umbrella umbrellas, Playstation All-Stars leaks, Zynga under investigation, a special edition of You Don’t Know Jack, Best Buy sales, Robin Sparkles, The Wreckateer, Wario Land (it’s about damn time!) & more. We also discuss whether or not games are as good as they used to be.

Download Now
[podcast]http://s93380653.onlinehome.us/CBG_Podcast/episodes/cbg118.mp3[/podcast]


On This Week’s Episode:

  • Zynga getting into real money gambling in 2013
  • PSASBR roster & stages leak
  • Gabe Newell proclaims that Windows 8 is “a catastrophe”
  • Microsoft wants to make a Wii Music Like game for Kinect (please don’t)
  • Oh Look, Harold got his Wario Land

Alternate show titles that didn’t make it:  “There’s Your F***ing Wario Land”, “This Time, It’s For Money”, “Umbrella for Nerds”


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Contact:

  • [Email] Have your questions, comments, and rants read on the air every episode.
  • [Twitter] Send a tweet to @CBGPodcast to have it read on the show.
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Hosts:

Harold (@usfhbomb) & Frank (@EMaster1980) with Special Guest Aaron (@ind1fference)

Audioboo: Hbomb (Harold),  E*Master (Frank)

Music:

Intro Song: The CBG Theme by E*Master
Played during the show: Various
Outro:   It Is Such a Good Night - Charlie Steinmann Orchestra

Original Article

    • #gaming
    • #video game
    • #games
    • #community
    • #that gamer hub
    • #tumblrize
    • #Final Fantasy
    • #LJN
    • #PC
    • #PS3
    • #Wii
    • #XBOX
  • 9 months ago
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Microsoft E3 2012 Press Conference

Kinect has been around for a couple of years and the Xbox 360 has been around for about six years. Since it was announced that no next-generation console was going to be presented at this year’s E3, the American manufacturer has to rely on games to impress gamers: Fable: The Journey, Halo 4, and Forza Horizon. We will bring you all the information about Microsoft’s press conference live starting at 12:30pm Eastern / 9:30am Pacific.

Original Article

    • #gaming
    • #video game
    • #games
    • #community
    • #that gamer hub
    • #tumblrize
    • #e3
    • #e3 2012
    • #fable
    • #forza
    • #halo
    • #Microsoft
    • #XBLA
    • #XBOX
    • #XBOX 360
    • #Xbox Live
    • #xbox live arcade
  • 11 months ago
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Fez | Review (XBLA)

In development for over five years, Fez has finally launched. Since its first announcement back in 2007, the game has increasingly been getting more attention from gamer with its unique twist on puzzle-platformers and since it is featured in the highly anticipated Indie Game: The Movie documentary. Is Polytron’s first attempt in the video game arena a success? After having spent some time with the game, I sure believe it is.

Fez tells the story of Gomez, a little white creature living in a 2D world. One day, he gets out of his house and is given a special red fez hat. However, this gift completely breaks the universe which he must put back together by collecting special golden and blue cubes. To make his quest easier, the fez make him realize that he is actually living in a 3D environment, letting him rotate around the levels.

That is the core mechanic Fez uses throughout the game and is actually one that is easy to understand when you see it but somewhat hard to describe in words. So here we go: each of the game’s levels has four sides to each of them and you can only see one of them at a time, having the game “flatten” the 3D environment into a 2D one. Due to perspectives magic, this allows you to cross huge gaps even though the platforms are not really close to each other in the 3D space for example. This transforms the actual game exploration a puzzle in itself while never really being a pain to figure out.

Going through the levels, you must collect pieces of the universe which are represented by golden cubes. Collecting most of them simply require you to explore the game; the only obstacles getting in your way being simple perspective trickeries. However, there are also blue cubes, which are much harder to obtain since they usually require you to navigate through very complicated paths or by solving really complicated puzzles. While these can be quite a pain to collect, they were the reason why I actually enjoyed the game to a higher level. Everything you need to solve these puzzles is located within the game, only requiring you to pay attention to the details around you. This requires you to take a lot of notes as you go through the game and understand a few simple yet very important concepts in the game. Since I do not want to spoil anything, I will just say that some of the puzzles take advantage of some rarely used capabilities of modern gaming consoles (at least, not in this meaningful way).

Fez also shines through its beautiful 8-bit looking graphics. Just by taking a small look around the environment, you can tell that a lot of attention was given to the game’s look with complex tetramino patterns all over the place, interactive animals living in the levels as well as multiple interesting level themes. While pretty much all levels are marvelous, I would say the old Game Boy look (black and green) and Virtual Boy (black and red) looking sewer levels are amongst my favorites. Finally, without spoiling any surprise, I have to admit that the game gets even more beautiful when you start playing the “New Game +” option.

The game’s audio also follows the 8-bit ambiance with sounds that will quickly remind you of your childhood. While the sounds are somewhat nice and do fit in perfectly, its the game’s soundtrack (written by Disasterpeace) that totally steals the show on the audio department. Calming, vibing… the music just makes you feel like you are in some kind of yoga session. It’s pretty much like the music wanted to tell you that you are not in any hurry and that you should take your time to explore the game’s world.

Still, Fez does suffer from some slightly annoying problems. The most notable of these is that the game is very unstable. This can be seen in the numerous frame rate drops you will most likely run into either during normal gameplay or during the game’s loading transitions. Even worse, the game actually crashed over 10 times in my case so far in around 7-8 hours of play (thing that NEVER happened to me on any other Xbox 360 game). Also, the map system is rather complicated at first, which is going to get you more lost than anything else (although you do get used to it). I love the aesthetic of it but it should have been designed to be easier to use.

Fez is indeed the diamond people are praising right now. The game takes you back to an era long gone in the video game industry. An era where it was all about taking your time and figuring out complex puzzles by yourself, taking notes on a piece of paper. Fez is brilliant, complex yet accessible, and should serve as an example to some developers who could really bring us great experiences like this one on a more regular basis. Just get on Xbox LIVE and buy it already.

Positives

- Great use of technology and great variety in puzzles
- Peaceful and relaxing music
- Simple yet great art style
- Reminiscent of old-school exploration games

Negatives:

- Quite a few bugs and crashes encountered
- Confusing and complicated-to-use map system

Game experience at time of redaction: All Gold cubes collected, almost all Blue cubes collected (25).

Fez is available on the Xbox LIVE Arcade for 800 Microsoft Points (around $10.00 USD).

Original Article

    • #gaming
    • #video game
    • #games
    • #community
    • #that gamer hub
    • #tumblrize
    • #8-bit
    • #Fez
    • #independant
    • #indie
    • #montreal
    • #Phil Fish
    • #philippe poisson
    • #Polytron
    • #polytron coporation
    • #rotation
    • #XBLA
    • #XBOX
    • #XBOX 360
    • #xbox live arcade
  • 11 months ago
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Cross Border Gaming #97: Freaky Forums

Harold and Frank are joined by Philip & Sarah as they talk Sarah’s Picross addiction, fish tacos, more signs Vita’s outlook isn’t good, macular degeneration, Philip’s inability to say “macular degeneration”, Pokemon ripoffs on the AppStore, Bobby Kotick’s new gig, how games are good for you, DBZ on Kinect, Angry Birds in space, and more!

Download Now
[podcast]http://s93380653.onlinehome.us/CBG_Podcast/episodes/cbg097.mp3[/podcast]


On This Week’s Episode:

  • Pokemon Yellow on iOS?!?!
  • PS Vita Troubles all over
  • Study: Video Games good for eyes
  • Next CoD game coming to Vita
  • ..and much more

Alternate show titles that didn’t make it:  “Sex Education w/ Hbomb”, “Is There Something You Want to Tell Me?”, “Better Than Condoms” and “CBG Business Report: The Movie”


Subscribe:

  • [iTunes] Subscribe to Cross Border Gaming in iTunes.
  • [Stitcher] Subscribe to us on Stitcher
  • [RSS] Add the Cross Border Gaming feed to your RSS aggregator.

Contact:

  • [Email] Have your questions, comments, and rants read on the air every episode.
  • [Twitter] Send a tweet to @CBGPodcast to have it read on the show.
  • [Facebook] Become a fan on Facebook to receive our latest shows and updates.
  • [Forums]Join our forums and talk with us and our other listeners.

Hosts:

Harold (@usfhbomb) & Frank (@EMaster1980) w/ Special Guests Philip Wesley (@dmgice) and Sarah Tomase (@luftyboots)

Audioboo: Hbomb (Harold),  E*Master (Frank)

Music:

Intro Song: The CBG Theme by E*Master
Played during the show:  Techno

Outro: Raggamuffin Weed - Cyborg (Support your local Artists)

Original Article

    • #gaming
    • #video game
    • #games
    • #community
    • #that gamer hub
    • #tumblrize
    • #Apple
    • #Pokemon Ripoff
    • #PS Vita
    • #Sony
    • #Tacos
    • #Wii
    • #XBOX
  • 1 year ago
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Rush N’ Attack: Ex-Patriot l Review (XBLA, PSN)

These past few years have seen their shares of old franchises revived or “retro-revived” in some way. Whether it be Megaman 9 and Bionic Commando: Rearmed in 2008, Marvel vs. Capcom 3: Fate of Two Worlds in February, or heck… even Duke Nukem Forever, old names have been popping up about everywhere.

One such name that’s come up that a lot of people haven’t heard of is Rush ‘N Attack, (also known as Green Beret outside the US) an old sidescrolling action/shooter game initially released in arcades in 1985. 26 years later, its sequel finally hit Xbox Live Arcade and Playstation Network under the name Rush ‘N Attack: Ex-Patriot. This game keeps most of the original formula intact while giving the franchise a substantial facelift to bring it into the current generation of gaming. The real question is, though, does this classic formula age well?

Ex-Patriot puts you in the role of Sid “Wolf Spider” Morrow, a United States Special Operative sent on a mission to rescue a long-captured comrade from a Russian POW camp, as well as finding out if the Russians have returned to developing a new deadly missile containing a mysterious mineral called “ulyssium.” When the mission goes sour, Morrow and his squad are captured as well and have to find a way for him and his squad to escape the facility, all while finding out more about this “stealth missile” project. The plot is fairly straightforward and the game doesn’t do much storytelling. Cutscenes consist of unspoken dialog which usually doesn’t do much to develop the story and is far too easy to skip through accidentally, even if it’s not much of anything to read to begin with. The plot does have its pivotal points though these are usually reserved until later in the stage just before a boss fight.

At first glance, Ex-Patriot seems to take on the look of a simplified Metroidvania game. Although its linear, straightforward stages have little in the way of power-ups and secret passages that can only be traversed after you get said powers, the game introduces stealth tactics to spruce it up. The game introduces you to this system right from the get-go with all the nifty moves you can do to avoid detection such as sneaking behind an enemy, waiting in ambush inside a dark doorway or gap in the floor, pulling soldiers off of ledges, and so on. It’s a neat mechanic and is something that sets this game apart from today’s platformers. The game also encourages this type of behavior by awarding more points for a stealthy kill rather than a head-on confrontation or simply shooting someone.

Morrow’s weapon of choice are his knives. Guns, rocket launchers and flamethrowers alike are obtainable off of killed soldiers and, though they can be helpful in overwhelming situations, would result in a hit to your score. Ammo for each of these weapons dries up quickly, further encouraging the use of melee attacks. As you rack up kills, Morrow’s Systema-inspired fighting style improves, allowing you to execute various combos. Although these combos look neat when trying them out, they don’t seem to be very useful as most enemy soldiers will fall after just a couple of slashes, with a handful of enemies that will make you work for it by blocking your attacks. Grenades are also plentiful as you move about each level, though I found that you rarely ever need to worry about using them.

Certain support items can be picked up as you move through the game, such as the night vision goggles and a gas mask. Although you can find both multiple times, you only need to pick each up once, and even still I found that almost all dark and gas-filled passageways had a safer way around. Seeing as these passageways never yielded any other items such as health packs, body armor or pieces of ulyssium that increase your maximum health by a bit, I found these items to be a bit unnecessary in advancing through the game.

Bosses in this game are few, and can be both simple and frustrating at the same time. Ex-Patriot seems to go by a trial and error model, showing you where you need to go and what you need to do while leaving it up to you to find a way to get there. For someone like me, it is really easy to overlook a simple gameplay element such as climbing a wall to avoid certain death and watching my character crumple over in a heap of dead meat every five to ten seconds. Once you get by this initial barrier and figure out what you have to do, each boss becomes a bit easy to take down. The final boss in particular felt anticlimactic in the way it played out compared to the two fights before it, leaving the ending to feel a bit unfulfilled and maybe even rushed.

Ex-Patriot comes off as a short and linear game. Clocking in at 2 and a half hours it was never hard to find the main pathway through the level and any deviations were brief. I admit that for this type of game I was expecting a bit more dynamic experience, and it fell short in that regard. Killing enemy soldiers tends to become repetitive after a while, as most are easily dispatched with a couple of swings of Morrow’s knife or by pulling them off of ledges. Others will leave you dumbfounded by a slow-moving rifle shot that sneaks up on you and takes away half your health while you’re still a screen and a half away trying to get a stealth kill in on another enemy. Although the controls are responsive and somewhat precise, they can be finicky when moving up and down as Morrow will cling to any wall or ledge that he comes in contact with.

Despite its shortcomings, Ex-Patriot looks beautiful. Taking a page out of Shadow Complex and like many other games of this generation, this game makes use of the Unreal Engine to create unique environments that stand out from any other. A lot of detail went into making each Cold War-style level look run-down and old; No pixel was left untouched in this game. I wish I could say that this game appealed to my ears as like it did to my eyes but the soundtrack becomes fairly unnoticeable as you play through. Voices are minimal in this game, and wherever voice acting is present its insignificant and muffled, even for an ear untrained in Russian.

All in all, I was expecting more out of Rush N’ Attack: Ex-Patriot. Although the game had a lot of visual appeal and a really nifty stealth system, the novelty quickly wore out after the first level as no challenge or variance was presented when engaging enemy soldiers. Follow that up with a disappointing final boss and some minimal-yet-shoddy voice acting, and I could only recommend this game to the die-hard fans who grew up playing the first game in the series in arcades.

Check out the Rush ‘N Attack site HERE. It’s available now for $10 (US).

Original Article

    • #gaming
    • #video game
    • #community
    • #that gamer hub
    • #tumblrize
    • #Action
    • #Ex-Patriot
    • #konami
    • #platformer
    • #Playstation
    • #playstation 3
    • #playstation network
    • #PSN
    • #Rush N' Attack
    • #Sid Morrow
    • #stealth
    • #Ulyssium
    • #Vatra
    • #XBLA
    • #XBOX
    • #XBOX 360
    • #xbox live arcade
  • 2 years ago
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Mass Effect 2 – Arrival DLC | Review (Xbox 360)

It is no secret that I am a fan of Mass Effect 2. During Game of the Year season I awarded Mass Effect 2 the coveted “top spot” on my personal Games of the Year list. The rest of That Gamer Hub agreed with my evaluation of ME2 as GOTY material, and the game was awarded Best Xbox 360 Game of 2010. Thanks to my love of the series, BioWare has managed to take hold of my wallet and strangle out enough cash to purchase many of the DLC packs released for the game. While I did not write a review for the last major DLC, Lair of the Shadow Broker, I enjoyed the opportunity to bring Commander Shepard back in to the fight once more. The simply named Arrival is the final piece of DLC for Mass Effect 2 and bridges the gap between Mass Effect 2 and Mass Effect 3.

Arrival begins with Admiral Steven Hackett contacting Commander Shepard with a secret mission that can only be carried out by the legend. Shepard is sent to locate Amanda Kenson who has been working undercover for the Alliance in a remote system in one of the galactic arms. Kenson has located proof of an impending Reaper invasion in the form of an ancient Reaper artifact. Unfortunately, the Alliance has lost contact with Kenson, and Shepard is sent in alone to rescue her. Shepard does what any awesome science fiction heroes would do, he/she breaks Kenson out of prison. After their escape, Shepard and Kenson return to the asteroid housing the artifact. Upon arriving Shepard learns that in two days the Reapers will arrive in the system (hence the name of the DLC) and use the nearby Alpha Relay to quickly reach the rest of the galaxy. Being the no-nonsense soldier that Shepard is, he/she claims that the relay must be destroyed no matter what the cost. I will not spoil anymore of the story, but let us say that complications arise with Shepard’s visit, and the DLC really takes off.

All in all, the story is well executed and fits within the overall story BioWare is building for the trilogy. Additionally, the DLC clearly sets up a fairly important plotline for Mass Effect 3. Besides that tidbit, there is not much else here other than another opportunity to put your Shepard through his/her paces one last time before the final showdown at the end of this year. Having beaten it in two hours, I can safely say that the DLC is not very long either.  No need to bring a lunch to a play-through of Arrival. Something that I did not like was the lack of squad mates through the entire DLC. I had grown quite fond of my collected band of misfits and would have liked to have brought two of them along on this mission as well. The lack of two other members means that you must play a little more tactically. If you are not careful, you will find yourself perforated by a flanking soldier during an intense fight. Even with that being the case, I had no problems beating the DLC on normal with my level twenty-nine soldier Shepard. That small handicap does not make the DLC insanely hard, and it is still enjoyable.

The big question is whether or not this game worth your hard earned $6.99. If you are coming at this DLC in hopes that you will see all manner of new things and pick up new weapons, you will be disappointed. There are no new gadgets this time around and there are only two new environments for you play in. That being said, the new locations are quite well designed and contrast each other nicely. Aratoht is a very dark, run-down hole of a planet that is not the place you would want to take grandma on vacation. “The Project” base contrasts Aratoht with a bright, clean, very sci-fi look and feel. You will also pick up some resources and credits for use in the main game if you are playing this DLC before the final mission. If you, like I was, are considering the DLC to get one more fix of Mass Effect 2 before the holidays, then you will be pleased with what you find. The DLC clearly opens a door for a quest in ME3, and is worth a play-through if you desire to get the most out of the Mass Effect story. If you only played ME2 casually, and are not a huge fan of the series, you can go ahead and skip this outing. Either way, the Reapers are coming, and you better be ready.

Screenshots and Logos (C) BioWare and are used here for the purposes of review.

Follow Jason on Twitter

Original Article

    • #gaming
    • #video game
    • #community
    • #that gamer hub
    • #tumblrize
    • #arrival
    • #DLC
    • #jason
    • #mass effect
    • #Mass Effect 2
    • #Mass Effect Arrival DLC
    • #review
    • #XBOX
    • #XBOX 360
  • 2 years ago
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